Granted Powers
Inspiring Word
As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdom modifier.
Leadership
At 8th level, you receive Leadership as a bonus feat.
Nobility Domain Spells
- 1st – Divine Favor
- 2nd – Enthrall
- 3rd – Magic Vestment
- 4th – Discern Lies
- 5th – Command, Greater