Unquiet Grave

Disciples of Unquiet Grave utilize the power of negative energy, enhancing their attacks with entropic power. Believed to have been founded by the legendary hero Moros, this discipline uses necromantic power to scourge living opponents and infuse its practitioners with the power of undeath. Though disdained by some, Unquiet Grave remains popular among the Necrothil and those who embrace death.

The martial techniques of the Unquiet Grave discipline are infused with negative energy and the power of undeath. As such, they are supernatural abilities.

Key Skill: Theology.
Discipline Weapon Groups: Axe, Natural, and Polearm.

Necromantic Touch

A disciple who knows 1 or more Unquiet Grave strikes may expend one of those strikes to heal a creature that can be healed by negative energy. By expending a readied Unquiet Grave strike as a standard action, the disciple can touch a creature to heal them for 1d8 hit points per level of the expended strike using negative energy. This has no effect on creatures not healed by negative energy. As usual, a strike must be readied (and granted) before it may be expended.

Grave Call Techniques

Many techniques of the Unquiet Grave discipline have additional, or different, effects if the disciple who initiates them is undead. These effects are marked “Grave Call” in the techniques’ descriptions.

If an Unquiet Grave maneuver is initiated by a non-undead creature that is healed by negative energy or an undead creature that is healed by positive energy, the disciple may choose whether or not to utilize the technique’s grave call each time they initiate that technique.

False Life Techniques

Some techniques of the Unquiet Grave discipline grant temporary hit points. These temporary hit points stack with themselves and with temporary hit points gained through other techniques of this discipline, up to a maximum equal to 1/2 the initiator’s normal maximum hit points, and last for up to 1 hour.

Unquiet Grave Techniques