Design Notes: Skill Feats

The +2 skill / +2 skill feats and Skill Focus for +3 to one skill are, in my opinion, some of the worst feats printed. They pad out the two page feat list in the PHB well enough, but they don’t really do anything of note. Skill Focus remains unchanged. It gives a +3 bonus … Read more

Design Notes: The Roving Arbiter

The roving arbiter specializes exclusively on smiting his enemies. It’s all about roving across the world bringing divine judgement on those who oppose the arbiter’s mission. Designing the Roving Arbiter As with all specialist classes, I want this to typically be available after taking 3 levels in the related class. So, its entry requirements are … Read more

Design Notes: The Shiftweaver

The shiftweaver is a specialized veilweaver that gives up actual veilweaving progression for maximum flexibility. Its core ability gives it the ability to weave any veil it needs in the moment, which is incredibly useful. Designing the Shiftweaver What is the Shiftweaver’s Focus? I wanted to design an akashic class that had fantastic flexibility over … Read more

Design Notes: Specialist Classes

There are three different types of classes available to characters in an Aldhaven game: Base Classes, Prestige Classes, and Specialist Classes. The nature of base classes and prestige classes hasn’t been changed; however, the addition of specialist classes somewhat changes the dynamics of how characters are built. Specialist Classes A specialist class takes one or … Read more

Design Notes: The Soldier of Light

The Soldier of Light is based on the PrC from Deities and Demigods but heavily modified to Aldhaven. Solaron is deity of the sun and presents its Light and the life and joy that such light brings. Though Solaron and his twin brother Minrhet both fight against Darkness, Solaron prefers the use of diplomacy and … Read more

Design Notes: The Purifier of Minrhet

The purifier of Minrhet is a completely original class, unique to the Aldhaven setting. One of the twin solar deities, Minrhet represents the burning heat and cleansing fire of the sun, leaving his brother to handle the domains of light and joy and other such things. Though both fight against Darkness, Solaron uses diplomacy and … Read more

The Primal Forces

In the generic D&D setting cosmology, as well as most specific campaign worlds, there exist several primal forces that compose reality, often called elements. These are the basic building blocks of reality. It’s assumed an even mix of elements leads to the creation of the Material Plane while imbalances create the various elemental planes. Air, … Read more

Design Notes: The Athik Paragon

The Athik Race Athiks are an interesting race. Ant like with a semi hive mind yet still completely individual. They’re completely home brewed, with credit for the original idea rightfully going to pyrefiend. As originally designed, they were a bit underwhelming. A small humanoid with a diminutive-sized bite attack, increased carry capacity, darkvision, 10 ft. … Read more

Design Notes: The Dwarven Defender [SRD]

The dwarven defender has always interested me because of its defensive focused rage-like ability. To me, that’s always just been really neat. However, it’s clearly designed around defending tunnels, which is very thematic, but useless pretty much anywhere else. You enter a defensive stance, and then enemies just walk past you outside of your threat … Read more