Design Notes: The Roving Arbiter

The roving arbiter specializes exclusively on smiting his enemies. It’s all about roving across the world bringing divine judgement on those who oppose the arbiter’s mission. Designing the Roving Arbiter As with all specialist classes, I want this to typically be available after taking 3 levels in the related class. So, its entry requirements are … Read more

Design Notes: The Shiftweaver

The shiftweaver is a specialized veilweaver that gives up actual veilweaving progression for maximum flexibility. Its core ability gives it the ability to weave any veil it needs in the moment, which is incredibly useful. Designing the Shiftweaver What is the Shiftweaver’s Focus? I wanted to design an akashic class that had fantastic flexibility over … Read more

Design Notes: The Soldier of Light

The Soldier of Light is based on the PrC from Deities and Demigods but heavily modified to Aldhaven. Solaron is deity of the sun and presents its Light and the life and joy that such light brings. Though Solaron and his twin brother Minrhet both fight against Darkness, Solaron prefers the use of diplomacy and … Read more

Design Notes: The Purifier of Minrhet

The purifier of Minrhet is a completely original class, unique to the Aldhaven setting. One of the twin solar deities, Minrhet represents the burning heat and cleansing fire of the sun, leaving his brother to handle the domains of light and joy and other such things. Though both fight against Darkness, Solaron uses diplomacy and … Read more

Design Notes: The Athik Paragon

The Athik Race Athiks are an interesting race. Ant like with a semi hive mind yet still completely individual. They’re completely home brewed, with credit for the original idea rightfully going to pyrefiend. As originally designed, they were a bit underwhelming. A small humanoid with a diminutive-sized bite attack, increased carry capacity, darkvision, 10 ft. … Read more

Design Notes: The Dwarven Defender [SRD]

The dwarven defender has always interested me because of its defensive focused rage-like ability. To me, that’s always just been really neat. However, it’s clearly designed around defending tunnels, which is very thematic, but useless pretty much anywhere else. You enter a defensive stance, and then enemies just walk past you outside of your threat … Read more