Greater Were-Curse

[Monstrous Blood]

When you shift into your hybrid form, you become more powerful.

Prerequisites

Benefit

When your were-cursed shift is active, you gain an additional benefit based on your lycanthrope ancestor. You can choose a different additional trait each time you shift. You only gain one trait from the list.

  • Werebear: You gain +2 Constitution and one of the following traits:
    • Bite attack that deals 1d6 points of damage.
    • 2 claw attacks that each deal 1d4 points of damage.
    • Climb speed of 20 feet.
    • Scent to a range of 30 feet.
  • Wereboar: You gain +2 Wisdom and one of the following traits:
    • +10 foot racial bonus to base speed.
    • Gore attack that deals 1d6 points of damage.
    • 2 hoof attacks that each deal 1d4 points of damage.
    • The Scent special ability.
  • Wererat: You gain +2 Dexterity and one of the following traits:
    • Bite attack that deals 1d6 points of damage.
    • Climb speed of 30 feet.
    • The Distraction special ability (DC 10 + your bloodline level + half the number of Monstrous Blood feats you possess).
    • The benefits of the Weapon Finesse and Stealthy feats.
  • Weretiger: You gain +2 Strength and one of the following traits:
    • Bite attack that deals 1d6 points of damage.
    • Your claw attack damage increases by two damage steps.
    • +10-foot racial bonus to base speed.
    • The See in Darkness special ability.
  • Werewolf: You gain +2 Strength and one of the following traits:
    • Your bite attack damage increases by two damage steps.
    • The Takedown special ability, usable with your bite attack.
    • 2 claw attacks that each deal 1d4 points of damage
    • Darkvision 60 feet.