The discipline known now as Cursed Razor has dark origins indeed, spawned forth from the bodyguards of an ancient demonic cult. Tapping into the power of their own malevolence, these warrior-warlocks struck their opponents down with dark curses channeled through their weapons and developed techniques to project maleficent auras that sapped away at the bodies and minds of their enemies. Since then Cursed Razor has spread far beyond the now-dead cult, which taught other students before its demise, left books of its secrets lying around, or else simply inspired others with demonstrations of its entropic power.
Though the techniques of Cursed Razor stem from the inborn malice found in any sapient mind, its powers are not necessarily evil—pragmatic, certainly, and utterly lacking in any sense of fair play, but not evil. Knights and champions in the mortal realm seeking the weapons to combat evil turn to Cursed Razor to gain an edge on their fiendish foes, or as a way of acknowledging the terrible truth of evil’s place in the multiverse while at the same time casting their defiance in its teeth.
Techniques from the Cursed Razor discipline are imbued and enhanced with magical energies; as such, they are supernatural abilities.
Key Skill: Arcane Lore.
Discipline Weapon Groups: Heavy Blade, Light Blade, and Spear.
Inflict Curse
Some techniques in Cursed Razor have the curse descriptor. These techniques, much like spells with the curse descriptor, use persistent, malicious energies to inflict penalties on their victims. A creature immune to curses is immune to the effects of these techniques, with the exception of any weapon damage inflicted by them.
Many curse techniques inflict the Cursed condition. By itself, the cursed condition does nothing, but other maneuvers or abilities have an increased effect on cursed creatures or can only be used on cursed creatures (see individual technique descriptions for more information on how they interact with the cursed condition).
Spells with the curse descriptor also apply the cursed condition for a duration equal to the spell’s duration. Multiple applications of the cursed condition do not overlap; instead the duration of each new application of the condition is added to the remaining duration of the previous application.
The successful use of break enchantment, remove curse, or similar effects removes the cursed condition from the target in addition to their normal effects.
Cursed Razor Techniques
1st-Level Techniques
- Aura of Misfortune [Stance]
- Luck Shifting [Boost]
- Spilled Salt [Counter]
- Stutter Strike [Strike] [Curse]
- Touch of the Witch [Stance] [Curse]
- Woeful Burden [Strike] [Curse]
2nd-Level Techniques
- Bad Karma [Counter] [Curse]
- Mockery [Strike]
- Murderous Spite [Boost]
- Torment the Weak [Strike]
- Word of Retribution [Counter]
3rd-Level Techniques
- Aura of Shared Misery [Stance] [Curse]
- Dogpile Strike [Strike] [Curse]
- Huntsman’s Curse [Strike] [Curse]
- Sorcerer’s Sidestep [Counter]
4th-Level Techniques
- Hangman’s Curse [Strike] [Curse]
- Persecution [Strike]
- Warlock’s Stride [Boost] [Curse]
- Witchfinder’s Brand [Boost]
5th-Level Techniques
- Festering Curse [Strike] [Curse]
- Shadow Pin [Counter] [Curse]
- The Dragon Knows [Stance]
- Witch’s Revenge [Strike] [Curse]
6th-Level Techniques
- Curse of Chains [Strike] [Curse]
- Eye for an Eye [Counter]
- Oathbreaker’s Aura [Stance] [Curse]
- Sorcerer’s Gaze [Boost]
- Warlock’s Blow [Strike] [Teleportation]
7th-Level Techniques
- Black Dog’s Due [Strike]
- Traitor’s Roar [Strike] [Curse, Compulsion, Mind-Affecting]
- Woedrinker [Boost]
8th-Level Techniques
- Luckdrinker Aura [Stance]
- Unending Nightmare Strike [Strike]
- Warlock’s Mirror [Counter]
9th-Level Techniques
- Festival of Shadows [Strike]