Spellcasting feats are not meaningfully different from General feats, except that one must possess some type of magical spellcasting or spell-like ability to select them. Any character that meets a spellcasting feat’s prerequisites can select that feat.
Spellcasting Feats | Benefit |
|---|---|
General | |
| Amalgamate Spell Power | You learn to fuse two spells into a single higher-level spell. |
| Arcane Discovery | You discover one of the hidden secrets of arcane magic. |
| Arcane Strike | You draw upon your arcane power to enhance your weapons with magical energy. |
| Dimensional Agility | May take actions after using dimension door |
| Dimensional Assault | Teleport as part of a charge action. |
| Dimensional Dervish | Teleport as part of a full-attack action. |
| Dimensional Maneuvers | Gain +4 on combat maneuver checks while teleporting. |
| Dimensional Savant | Provide flanking from all squares you attack from when teleporting. |
| Draconic Connivance | Like a dragon, you are easily able to convince others to believe what you say. |
| Dragonblood Inheritance | By invoking the power of your draconic bloodline, you create a useful magical effect. |
| Eschew Divine Focus | You can cast divine spells without needing to present your divine focus. |
| Eschew Materials | You can cast many spells without needing to utilize minor material components. |
| Esoteric Heroism | You may sacrifice your magical energy to gain an Action Point. |
| Fiendish Pact of Faith | Your pact taints your faith while giving undue rewards. |
| Fiendish Pact of Magic | Your fiendish pact enhances your magic while corrupting it with evil. |
| Focused Researcher | You are extremely focused on researching new and unusual magics. |
| Intuitive Spellcaster | Spellcasting has always come naturally to you. |
| Ki-Guided Spellcasting | Your ki flow directs the path of your spells. |
| Versatile Spell Access | You are able to exchange your accessed spells more readily. |
Ability Focus (bonus to DCs, level checks, etc.) | |
| Akasha-Infused Spells | You gain the ability to invest essence directly into the spells you cast. |
| Amplified Hex | Expend spell to amplify a hex's effects. |
| Draconic Element Focus | You are adept at controlling a particular draconic element. |
| Empower Aura | By focusing additional magic into your auras, you boost their strength for a time. |
| Hunter's Spell Focus | Your spells are more effective against creatures that you train to hunt. |
| Improved Counterspell | You can counter spells without needing to expend the exact spell. |
| Rapid Counterspell | You can counter spells even when you have not readied an action. |
| Spell Focus | Gain +1 to save DCs of a school of magic or of an alignment or energy descriptor. |
| Augment Summoning | Your summoned creatures are stronger and tougher. |
| Greater Spell Focus | Gain additional +1 to save DCs of a school of magic. |
| Spell Penetration | Gain +2 bonus to overcome spell resistance. |
| Greater Spell Penetration | Gain additional +2 bonus to overcome spell resistance. |
Class Features (Extra Options or Uses) | |
| Additional Innate Spell | You master an additional spell you know, transforming it into a spell-like ability. |
| Additional Invocation | You learn another invocation. |
| Additional Mystic Arcanum | You gain an additional mystic arcanum. |
| Additional Spell Access | You access another spell. |
| Additional Spell Knowledge | You learn another spell. |
| Bookish Rogue | Thanks to your preparation, your rogue minor magic is more varied than most. |
| Talented Magician | Roguish magic comes easily to you. |
| Enduring Eidolon Armor | You can summon your eidolon armor for a longer period of time. |
| Extra Arcane Pool | You have learned how to draw more power from your arcane pool. |
| Extra Echoes | You gain an additional echo slot. |
| Extra Shadow Magic | You gain the ability to cast additional shadow magic. |
| Extra Spellbinding | You are able to use spellbinding more often each day. |
| Resounding Echo | Once per day, retain a spontaneously cast echo. |
| Spell Hex | You can transform a 1st-level spell into a hex. |
| Spell Mastery | You are able to prepare certain spells without a spellbook. |
Companions | |
| Arcane Bond | You craft a magical focus to enhance your arcane magic. |
| Improved Arcane Bond | You enhance your bonded focus, allowing it to grow in magical power. |
| Cancerous Familiar | Gain a sentient tumor as a familiar. |
| Obtain Familiar | You gain a familiar based on your arcane spellcaster level |
Defenses (AC, Saves, DR, Resist, etc.) | |
| Arcane Armor Training | You have learned how to cast spells while wearing armor. |
| Combat Casting | You can defensively cast spells more easily. |
Race - Gnome | |
| Effortless Trickery | Your natural knack for illusion allows you to maintain an illusion spell with little effort. |
Soultheft | |
| Soul-Powered Magic | You can use captured souls as material and XP components. |
Wild Shape | |
| Natural Spell | You can cast spells even while in animal form that cannot normally cast spells. |