Awesome Blow

[Combat]

You use your size and strength to knock enemies away.

Prerequisites

Strength 25, Power Attack, Improved Bull Rush, size Large or larger.

Benefit

You may attempt an awesome blow by making a melee attack as a standard action. If you successfully hit a corporeal opponent smaller than yourself with an awesome blow attempt, you may make a Bull Rush attempt against that opponent as a free action. On a successful Bull Rush attempt, the opponent is blown away 5 feet plus an additional 5 feet for every 10 by which your check exceeds your opponent’s CMD. (This replaces the normal Bull Rush results.)

You can only push the opponent in a straight line, and the opponent can’t move closer to you than the square it started in. If an obstacle prevents the completion of the opponent’s move, the opponent and the obstacle each take 1d6 points of damage, and the opponent stops in the space adjacent to the obstacle.

At the end of the movement, the opponent must make a successful Reflex save (DC = damage dealt) or be knocked down.

You do not move with your opponent when using this ability.

Special

A Medium sized creature with Powerful Build can take this feat and use it as if they were Large.