You are skilled at making foes overreact to your feints.
Prerequisites
Intelligence 13, base attack bonus +6, Combat Expertise, Improved Feint.
Benefit
You receive a +2 bonus on Deception checks made to to feint in combat or otherwise distract a creature.
In addition, if you win the opposed check, the target remains distracted for 1 round, even if a hostile action is directed against the target, rendering your target flat-footed against your attacks for the full round rather than only your next attack.