Your steps ignite the ground behind you, impeding your foes and scorching them when they follow.
Prerequisites
Elemental Bloodline (Fire Elemental), Scorching Weapons, bloodline level 1st.
Benefit
As a standard action or as part of the withdraw action, you can ignite the air around you and move up to your full speed, leaving a burning trail behind you. Each square you pass through catches fire until the start of your next turn. Creatures treat these squares as difficult terrain and take 1d6 fire damage when entering them.
You can ignite a maximum number of squares equal to the number of Elemental Feats you possess.
Special
The damage dealt by this feat increases to 2d6 if you have an Intermediate Elemental bloodline and to 3d6 if you have a Major Elemental bloodline.