Elemental Feats

Elemental feats are a type of Heritage feat which is available to those with an elemental ancestor. To take an elemental feat, you must possess the Elemental Bloodline feat, an elemental bloodline through another means, be a member of a race descended from elementals, or have a class feature specifically granting you access to elemental feats.

As a type of Heritage Feat, any creature with the elemental subtype who also has the air, earth, fire, or water subtype may select these feats as though they possessed the Elemental Bloodline feat and a number of bloodline levels equal to their Hit Dice. (This does not actually grant them an ancestral bloodline.) They must meet all other prerequisites before selecting a feat.

Elemental Feats

Benefit

General
Elemental BloodlineYou are descended from an elemental.
Elemental JauntCast plane shift to travel to your ancestral plane.
Elemental StrikeImbue your weapons with elemental energies.
Bloodline - Air Elemental
Airy StepGain resistance to [air] and [electricity] effects and resist falling damage.
WhirlwindYou surround yourself with a powerful whirlwind, protecting you from danger.
WindstormYour whirlwind intensifies, trapping those who enter it.
Wings of AirThe winds lift you, granting you the ability to fly.
Cloud GazerYour sight is not hampered by something as trivial as the clouds.
Inner BreathYou no longer need to breathe.
Windborne FlightYou increase your fly speed and jumping ability.
Bloodline - Earth Elemental
Earthen EnduranceGain damage reduction and resistance to being knocked down.
Echoes of StoneGain a bonus to Perception and Natural Lore underground and in rocky areas.
Murmurs of EarthYou gain tremorsense.
Stony StepYou are able to move through difficult terrain more easily.
Earth BurrowerYou can burrow through loose soil without difficulty.
Anchor to EarthYou half submerge into the earth, preventing yourself from being moved.
Earth GliderYou gain the Earth Glide ability.
Bloodline - Fire Elemental
Blistering FeintYou gain a bonus on feint attempts and deal fire damage when successful.
Fire in the BloodTaking fire damage super charges your natural healing.
FiresightFire no longer blinds you, and smoke conceals nothing from your gaze.
Scorching WeaponsElemental fire within you renders you resistant to flame and ignites your weapons.
Inner FlameYour body generates so much heat that your mere touch scorches your enemies.
Blazing AuraAn inferno rages inside you, causing your body to radiate intense heat.
Searing StrideYou leave a trail of fire behind you when you move.
Bloodline - Water Elemental
Aquatic AdaptationYou become amphibious and increase your swim speed.
Aquatic CombatantReduce penalties from fighting underwater.
Deep Ocean AdaptationYou are well adapated to the crushing, lightless depths of the deep ocean.
Hydraulic PushYou can cast hydraulic push as a spell-like ability.
Aqueous Portal You can channel your inner magic to summon allies.
Hydraulic ManeuverYou can also use your hydraulic push to disarm or trip.
Tidal SwiftnessYou can use your hydraulic push to propel yourself forward.
Defenses (AC, Saves, DR, Resist, etc.)
Elemental ResistanceGain energy resistance based on your ancestor's Elemental Energy Type.
Manifested ElementGain energy resistance and damage
Wild Shape
Elemental Wild ShapeYou can take on the elemental form of your ancestors