Elemental feats are a type of Heritage feat which is available to those with an elemental ancestor. To take an elemental feat, you must possess the Elemental Bloodline feat, an elemental bloodline through another means, be a member of a race descended from elementals, or have a class feature specifically granting you access to elemental feats.
As a type of Heritage Feat, any creature with the elemental subtype who also has the air, earth, fire, or water subtype may select these feats as though they possessed the Elemental Bloodline feat and a number of bloodline levels equal to their Hit Dice. (This does not actually grant them an ancestral bloodline.) They must meet all other prerequisites before selecting a feat.
Elemental Feats | Benefit |
|---|---|
General | |
| Elemental Bloodline | You are descended from an elemental. |
| Elemental Jaunt | Cast plane shift to travel to your ancestral plane. |
| Elemental Strike | Imbue your weapons with elemental energies. |
Bloodline - Air Elemental | |
| Airy Step | Gain resistance to [air] and [electricity] effects and resist falling damage. |
| Whirlwind | You surround yourself with a powerful whirlwind, protecting you from danger. |
| Windstorm | Your whirlwind intensifies, trapping those who enter it. |
| Wings of Air | The winds lift you, granting you the ability to fly. |
| Cloud Gazer | Your sight is not hampered by something as trivial as the clouds. |
| Inner Breath | You no longer need to breathe. |
| Windborne Flight | You increase your fly speed and jumping ability. |
Bloodline - Earth Elemental | |
| Earthen Endurance | Gain damage reduction and resistance to being knocked down. |
| Echoes of Stone | Gain a bonus to Perception and Natural Lore underground and in rocky areas. |
| Murmurs of Earth | You gain tremorsense. |
| Stony Step | You are able to move through difficult terrain more easily. |
| Earth Burrower | You can burrow through loose soil without difficulty. |
| Anchor to Earth | You half submerge into the earth, preventing yourself from being moved. |
| Earth Glider | You gain the Earth Glide ability. |
Bloodline - Fire Elemental | |
| Blistering Feint | You gain a bonus on feint attempts and deal fire damage when successful. |
| Fire in the Blood | Taking fire damage super charges your natural healing. |
| Firesight | Fire no longer blinds you, and smoke conceals nothing from your gaze. |
| Scorching Weapons | Elemental fire within you renders you resistant to flame and ignites your weapons. |
| Inner Flame | Your body generates so much heat that your mere touch scorches your enemies. |
| Blazing Aura | An inferno rages inside you, causing your body to radiate intense heat. |
| Searing Stride | You leave a trail of fire behind you when you move. |
Bloodline - Water Elemental | |
| Aquatic Adaptation | You become amphibious and increase your swim speed. |
| Aquatic Combatant | Reduce penalties from fighting underwater. |
| Deep Ocean Adaptation | You are well adapated to the crushing, lightless depths of the deep ocean. |
| Hydraulic Push | You can cast hydraulic push as a spell-like ability. |
| Aqueous Portal | You can channel your inner magic to summon allies. |
| Hydraulic Maneuver | You can also use your hydraulic push to disarm or trip. |
| Tidal Swiftness | You can use your hydraulic push to propel yourself forward. |
Defenses (AC, Saves, DR, Resist, etc.) | |
| Elemental Resistance | Gain energy resistance based on your ancestor's Elemental Energy Type. |
| Manifested Element | Gain energy resistance and damage |
Wild Shape | |
| Elemental Wild Shape | You can take on the elemental form of your ancestors |