Greed is a subdomain of Trickery. The following incorporates all changes this subdomain makes to the parent domain. Replaced spells are underlined for clarity.
Granted Powers
Trickster
You are a master of illusions and deceptions. You gain either Deception or Stealth as a cleric class skill.
More for Me
When another character within 30 feet casts a spell with a range greater than touch, you can attempt a caster level check as an immediate action (DC = 15 + the spell’s level). If you succeed at the check, you receive the spell’s benefit instead of one of the spell’s intended targets (chosen by you). If you are already a target of the spell, you are affected as though you were targeted by the same spell twice (which may or may not benefit you; remember that bonuses from the same source do not stack). This ability does not grant you knowledge of the spell being cast. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Master’s Illusion
At 8th level, you can create an illusion that hides the appearance of yourself and any number of allies within 30 feet for 1 round per cleric level. This ability otherwise functions like the spell veil. The save DC to disbelieve this effect is equal to 10 + 1/2 your cleric level + your Wisdom modifier. The rounds do not need to be consecutive.
Greed Domain Spells
- 1st – Disguise Self
- 2nd – Masterwork Transformation
- 3rd – Nondetection
- 4th – Confusion
- 6th – Guards and Wards