Martial Arts Feats

Martial Arts feats are not meaningfully different from General feats, except that one typically must be a martial disciple of some type to select or use them. Any character that meets a martial arts feat’s prerequisites can select that feat.

Martial Arts Feats

Benefit

General
Essence-Bound DisciplineYou can channel akasha to improve your skill with a chosen martial discipline.
Flow of BattleYou can reallocate essence when you enter a martial stance or initiate a maneuver.
Fuse StylesYou are capable of mingling mundane and martial combat styles with your ki.
Lightning RecoveryRecover maneuver as a free action 1/day.
Radiant ProgressionBy aligning yourself with the sun, you can gain powerful effects.
Victorious RecoveryOnce per encounter you can recover maneuvers when you defeat an opponent.
Ability Focus (bonus to DCs, level checks, etc.)
Discipline FocusYou’ve trained extensively in the arts of a single martial discipline.
Animus
Ascetic MysticYou mix your spiritual ki with your arcane animus to create even greater power.
Awakened AnimusYou can use mental power to modulate the roiling energies within your soul.
Extra AnimusYour reserves of animus are stronger.
Tap AnimusYou gain the ability to tap a small wellspring of animus within you.
Class Features (Extra Options or Uses)
Additional ImplacabilityYou gain an additional implacability.
Advanced StudyYou learn additional techniques from your martial tradition.
Extra AnimusYour reserves of animus are stronger.
Extra GambitSelect another gambit method to regain maneuvers.
Extra Granted ManeuverGain an additional granted maneuver at the start of combat.
Extra Readied ManeuverYou can ready one additional maneuver.
Improved Blade MeditationUse blade meditation as a standard action.
Martial Arts TrainingYou learn and can ready new martial techniques.
Recover ManeuverRecover your expended maneuvers in the middle of battle.
Combat Expertise
Martial PowerYou are able to call upon reserves of power to gain temporary hit points.
Dark Claim
Dark AllureClaimed creatures take a penalty on attacks against other allies.
Dark AuthorityClaimed creatures take a penalty on attacks against you.
Dark PresenceClaimed creatures provoke attacks of opportunity when taking 5-foot steps.
Grasp of DarknessClaim an additional creature and recover an additional maneuver when Claiming creatures.
MalevolenceCurse and penalize Claimed creatures.
Sin EaterGain temporary hit points when a Claimed creature is reduced to 0 hit points.
Winds of WarYour speed increases based on the number of creatures you have Claimed.
Healing
Animus HealingYou can channel your animus into healing energies.
Channeled RecoveryWhen you channel divinity, allies can regain an expended maneuver.
Martial Discipline Styles
Discipline Style MasteryYou can use one discipline style at the same time as another fighting style.
Radiant Dawn StyleYour martial abilities are laden with restorative akasha.
Radiant SunlightAkasha that cannot heal will become a potent shield.
Radiant DaybreakYour akasha hardens the body, mind, and soul.
Silver Crane StyleYour mercy shields your allies.
Silver Crane FeathersYou sacrifice yourself for others.
Silver Crane WingYour sacrifice to others grants you divine protection.
Veiled Moon StyleYour knowledge of ethereal pathways lets you slip into planar cracks and step out elsewhere.
Veiled Moon ShuntYou twist an enemy’s location, shunting them into a dangerous position of weakness.
Veiled Moon WarpYour strikes can force an enemy into the aether for a short time.
Psionic Weapon
Psi-Animus AssaultSpend animus to deal additional damage with Psionic Weapon.