Martial Arts Training

[Combat, Martial Arts]

Studying the basics of a martial discipline, you learn to use a particular combat technique.

Prerequisites

Arms Lore 2 ranks.

Benefit

When you gain this feat, choose a martial discipline. The key skill for the chosen discipline becomes a class skill for all your classes (current and future).

Select any two 1st-level maneuvers from the chosen discipline for which you meet the prerequisite. You can ready a number of maneuvers equal to the number of Martial Arts Training feats you possess.

You can recover one maneuver learned through Martial Arts Training by spending a full-round action.

Your initiator level is equal to your ranks in Arms Lore. (If you already possess an initiator level, use the higher of your ranks in Arms Lore and your existing initiator level to determine your initiator level for using Martial Training maneuvers.)

Your initiation modifier is the same as the ability modifier for your chosen discipline’s key skill. For example, if you chose the Twisted Vellum discipline, you would use Intelligence, which is the ability for Twisted Vellum’s key skill of Linguistics).

Special

You can take this feat multiple times. Most of it’s benefits do not stack. When you take an additional instance of this feat, choose whether it applies to a discipline you have already accessed or to a new discipline.

If you choose a new discipline, you follow the normal benefits of this feat for that discipline as described above.

If you choose a discipline you have already accessed through this feat, you gain a benefit based on the number of times you’ve taken this feat for that discipline.

Table: Martial Arts Training Techniques Gained
Martial Arts
Training Feats
Highest Level
Technique
Maneuvers
Gained
Stances
Gained
11st2
22nd21
33rd2
44th21
55th2
66th21
77th2
88th21
99th2
109th21

Each time you take this feat, you gain two additional maneuvers from the chosen discipline. These maneuvers can be any level up to a level equal to the number of times your taken this feat for the chosen discipline, limited by your initiator level as normal. Every second time you take this feat, you gain one stance known, with the same level limitation. You must meet all prerequisites for the techniques you gain with this feat.

If you have levels as a martial disciple, maneuvers learned through this feat do not interact in any way. They retain their own initiator level, key initiator modifier, and number of readied maneuvers.