Martial Arts feats are not meaningfully different from General feats, except that one typically must be a martial disciple of some type to select or use them. Any character that meets a martial arts feat’s prerequisites can select that feat.
Martial Arts Feats | Benefit |
|---|---|
General | |
| Essence-Bound Discipline | You can channel akasha to improve your skill with a chosen martial discipline. |
| Flow of Battle | You can reallocate essence when you enter a martial stance or initiate a maneuver. |
| Fuse Styles | You are capable of mingling mundane and martial combat styles with your ki. |
| Lightning Recovery | Recover maneuver as a free action 1/day. |
| Radiant Progression | By aligning yourself with the sun, you can gain powerful effects. |
| Victorious Recovery | Once per encounter you can recover maneuvers when you defeat an opponent. |
Ability Focus (bonus to DCs, level checks, etc.) | |
| Discipline Focus | You’ve trained extensively in the arts of a single martial discipline. |
Animus | |
| Ascetic Mystic | You mix your spiritual ki with your arcane animus to create even greater power. |
| Awakened Animus | You can use mental power to modulate the roiling energies within your soul. |
| Extra Animus | Your reserves of animus are stronger. |
| Tap Animus | You gain the ability to tap a small wellspring of animus within you. |
Class Features (Extra Options or Uses) | |
| Additional Implacability | You gain an additional implacability. |
| Advanced Study | You learn additional techniques from your martial tradition. |
| Extra Animus | Your reserves of animus are stronger. |
| Extra Gambit | Select another gambit method to regain maneuvers. |
| Extra Granted Maneuver | Gain an additional granted maneuver at the start of combat. |
| Extra Readied Maneuver | You can ready one additional maneuver. |
| Improved Blade Meditation | Use blade meditation as a standard action. |
| Martial Arts Training | You learn and can ready new martial techniques. |
| Recover Maneuver | Recover your expended maneuvers in the middle of battle. |
Combat Expertise | |
| Martial Power | You are able to call upon reserves of power to gain temporary hit points. |
Dark Claim | |
| Dark Allure | Claimed creatures take a penalty on attacks against other allies. |
| Dark Authority | Claimed creatures take a penalty on attacks against you. |
| Dark Presence | Claimed creatures provoke attacks of opportunity when taking 5-foot steps. |
| Grasp of Darkness | Claim an additional creature and recover an additional maneuver when Claiming creatures. |
| Malevolence | Curse and penalize Claimed creatures. |
| Sin Eater | Gain temporary hit points when a Claimed creature is reduced to 0 hit points. |
| Winds of War | Your speed increases based on the number of creatures you have Claimed. |
Healing | |
| Animus Healing | You can channel your animus into healing energies. |
| Channeled Recovery | When you channel divinity, allies can regain an expended maneuver. |
Martial Discipline Styles | |
| Discipline Style Mastery | You can use one discipline style at the same time as another fighting style. |
| Radiant Dawn Style | Your martial abilities are laden with restorative akasha. |
| Radiant Sunlight | Akasha that cannot heal will become a potent shield. |
| Radiant Daybreak | Your akasha hardens the body, mind, and soul. |
| Silver Crane Style | Your mercy shields your allies. |
| Silver Crane Feathers | You sacrifice yourself for others. |
| Silver Crane Wing | Your sacrifice to others grants you divine protection. |
| Veiled Moon Style | Your knowledge of ethereal pathways lets you slip into planar cracks and step out elsewhere. |
| Veiled Moon Shunt | You twist an enemy’s location, shunting them into a dangerous position of weakness. |
| Veiled Moon Warp | Your strikes can force an enemy into the aether for a short time. |
Psionic Weapon | |
| Psi-Animus Assault | Spend animus to deal additional damage with Psionic Weapon. |