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Aldhaven

Welcome to Aldhaven. Don't mind the knife in your back.

  • Campaign Setting
    • Faith and Religion
    • Cosmology
  • Character Options
    • Getting Started
      • Character Creation
        • Character Advancement
      • Ability Scores
    • Races
    • Classes
      • Base Classes
      • Specialist Classes
      • Prestige Classes
      • Racial Paragon Classes
    • Skills
    • Feats
      • Feats by Category
    • Equipment
      • Weapons
      • Armor
      • Goods and Services
        • Adventuring Gear
        • Alchemical Items
        • Clothing
        • Food, Lodging, and Services
        • Tools And Skill Kits
      • Legendary Items
      • Magic Items
        • Magic Item Creation
  • Magic
    • Spellcasting
      • Spell Lists
      • Arcane Magic
        • Familiars
        • Bonded Focus
        • Arcane Magical Writings and Spellbooks
          • Preparing Spells From a Spellbook
        • Researching New Spells
        • Spontaneous Spellcasters
        • Martial Glyphs
        • Arcane Discoveries
      • Divine Magic
        • Channel Divinity
        • Domains
    • Akashic Magic
      • Veil Lists
    • Eldritch Invocations
    • Hexcraft
    • Ki Cultivation
    • Psionics
      • Power Lists
      • Psionic Nodes
      • Psicrystals
    • Other Magics
      • Auras
      • Ritual Magic
      • Spellpacts
  • Adventuring
    • The Basics
    • Combat
      • Special Abilities
      • Special Attacks
    • Condition Summary
      • Afflictions
    • Resting
  • Misc.
    • Martial Arts
      • Traditions
      • Disciplines
    • Heritage
      • Ancestral Bloodlines
      • Character Traits
      • Heritage Feats
    • Mutations
    • Variant Rules
  • Monsters
  • Home
  • →
  • Magic
  • →
  • Spells
  • →
  • Spell Lists
  • →
  • Druid Spells

Druid Spells

  • 0-Level Spells

    • Create Water
    • Detect Magic
    • Detect Poison
    • Flare
    • Guidance
    • Light
    • Mending
    • Purify Food and Drink
    • Read Magic
    • Resistance
    • Spark
    • Stabilize
    • Virtue
  • 1st-Level Spells

    • Ant Haul
    • Cure Light Wounds
    • Detect Animals or Plants
    • Diagnose Disease
    • Endure Elements
    • Entangle
    • Frostbite
    • Heatstroke
    • Jump
    • Longstrider
    • Magic Fang
    • Obscuring Mist
    • Pass without Trace
    • Speak with Animals
    • Stone Shield
    • Tears to Wine
  • 2nd-Level Spells

    • Barkskin
    • Bear’s Endurance
    • Bull’s Strength
    • Campfire Wall
    • Cat’s Grace
    • Fire Trap
    • Flame Ward
    • Fog Cloud
    • Gust of Wind
    • Hold Animal
    • Masterwork Transformation
    • Owl’s Wisdom
    • Resist Energy
    • Restoration, Lesser
    • Slipstream
    • Spider Climb
    • Web Shelter
    • Winter’s Grasp
    • Wood Shape
  • 3rd-Level Spells

    • Call Lightning
    • Cup of Dust
    • Cure Moderate Wounds
    • Daylight
    • Improve Trap
    • Magic Fang, Greater
    • Neutralize Poison
    • Plant Growth
    • Protection From Energy
    • Remove Disease
    • Speak with Plants
    • Stone Shape
    • Wind Wall
  • 4th-Level Spells

    • Air Walk
    • Cure Serious Wounds
    • Dispel Magic
    • Flame Strike
    • Freedom of Movement
    • Ice Storm
    • Rusting Grasp
    • Scrying
    • Volcanic Storm
  • 5th-Level Spells

    • Atonement
    • Cure Critical Wounds
    • Death Ward
    • Stoneskin
  • 6th-Level Spells

    • Cure Light Wounds, Mass
    • Path of the Winds
    • Wall of Stone
  • 7th-Level Spells

    • Control Weather
    • Cure Moderate Wounds, Mass
    • Fire Storm
    • Heal
    • Scouring Winds
    • True Seeing
  • 8th-Level Spells

    • Frightful Aspect
    • Sunburst

Aldhaven.com © 2022, Morn Productions; Author Michael Rizban.

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