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Light Elemental


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Light Elemental Traits

All light elementals possess the following traits.

Flare

A light elemental’s flare attack deals positive energy damage and deals double its normal damage to undead or triple damage to undead weak to sunlight.

Light Damage Immunity (Ex)

A light elemental is immune to damage and negative effects from any spell or effect with the light descriptor.

Darkness Vulnerability (Ex)

A light elemental takes 50% more damage from any spell or effect with the darkness descriptor or shadow subschool.

Bright One

The power of elemental light grants a light elemental a deflection bonus to AC based on their size category, starting with +1 at Tiny and increasing by 1 at each size category. However, due to their obvious brightness, a light elemental also has a -10 racial penalty to all Stealth checks.

Light Elementals

Tiny Light Elemental

CR 1 (XP 400)

  • Tiny Outsider (Elemental, Extraplanar, Incorporeal, Light) Usually neutral good
  • Initiative +1 Languages Celestial
  • Senses Darkvision 60 ft., Perception +2
  • Hit Points 12  (2 HD)

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  • Resist Darkness 0, Light 0
  • Armor ClassAC 15+1 Dodge
    +1 Deflection
    +1 Dexterity
    +2 Size
      TouchT 15   Flat-FootedFF 13   CMDCMD 8
  • Miss Chance 50% (incorporeal)
  • Saves Fort +0   Ref +1   Will +3
Str 4 (-3)
Dex 13 (+1)
Con 10 (+0)
Int 2 (-4)
Wis 11 (+0)
Cha 11 (+0)
SkillBonus
Acrobatics +1
Insight +0
Perception +2
Stealth-10 racial penalty
-10 Racial penalty
+8 Size bonus
-1

Small Light Elemental

CR 2 (XP 600)

  • Small Outsider (Elemental, Extraplanar, Incorporeal, Light) Usually neutral good
  • Initiative +3 Languages Celestial
  • Senses Darkvision 60 ft., Perception +3
  • Hit Points 17  (3 HD)

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  • Resist Darkness 0, Light 0
  • Armor ClassAC 17+1 Dodge
    +2 Deflection
    +3 Dexterity
    +1 Size
      TouchT 17   Flat-FootedFF 13   CMDCMD 13
  • Miss Chance 50% (incorporeal)
  • Saves Fort +1   Ref +4   Will +4
Str 6 (-2)
Dex 17 (+3)
Con 10 (+0)
Int 4 (-3)
Wis 11 (+0)
Cha 11 (+0)
SkillBonus
Acrobatics +3
Insight +0
Perception +3
Stealth-10 racial penalty
-10 Racial penalty
+4 Size bonus
-3

Medium Light Elemental

CR 4 (XP 1,200)

  • Medium Outsider (Elemental, Extraplanar, Incorporeal, Light) Usually neutral good
  • Initiative +5 Languages Celestial
  • Senses Darkvision 60 ft., Perception +6
  • Hit Points 42  (6 HD)

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  • Resist Darkness 0, Light 0
  • Armor ClassAC 19+1 Dodge
    +3 Deflection
    +5 Dexterity
      TouchT 19   Flat-FootedFF 13   CMDCMD 17
  • Miss Chance 50% (incorporeal)
  • Saves Fort +4   Ref +7   Will +6
Str 6 (-2)
Dex 21 (+5)
Con 14 (+2)
Int 4 (-3)
Wis 11 (+0)
Cha 11 (+0)
SkillBonus
Acrobatics +5
Insight +0
Perception +6
Stealth-10 racial penalty
-10 Racial penalty
-5

Large Light Elemental

CR 6 (XP 2,400)

  • Large Outsider (Elemental, Extraplanar, Incorporeal, Light) Usually neutral good
  • Initiative +7 Languages Celestial
  • Senses Darkvision 60 ft., Perception +12
  • Hit Points 93  (12 HD)   DR 5/–

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  • Resist Darkness 0, Light 0
  • Armor ClassAC 21+1 Dodge
    +4 Deflection
    +7 Dexterity
    -1 Size
      TouchT 21   Flat-FootedFF 13   CMDCMD 21
  • Miss Chance 50% (incorporeal)
  • Saves Fort +7   Ref +11   Will +11
Str 6 (-2)
Dex 25 (+7)
Con 16 (+3)
Int 6 (-2)
Wis 11 (+0)
Cha 11 (+0)
SkillBonus
Acrobatics +7
Insight +0
Perception +12
Stealth-10 racial penalty
-10 Racial penalty
-4 Size penalty
-7

Huge Light Elemental

CR 9 (XP 6,400)

  • Huge Outsider (Elemental, Extraplanar, Incorporeal, Light) Usually neutral good
  • Initiative +9 Languages Celestial
  • Senses Darkvision 60 ft., Perception +18
  • Hit Points 156  (18 HD)   DR 10/–

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  • Resist Darkness 0, Light 0
  • Armor ClassAC 23+1 Dodge
    +5 Deflection
    +9 Dexterity
    -2 Size
      TouchT 23   Flat-FootedFF 13   CMDCMD 26
  • Miss Chance 50% (incorporeal)
  • Saves Fort +10   Ref +15   Will +15
Str 8 (-1)
Dex 29 (+9)
Con 18 (+4)
Int 8 (-1)
Wis 11 (+0)
Cha 11 (+0)
SkillBonus
Acrobatics +9
Insight +0
Perception +18
Stealth-10 racial penalty
-10 Racial penalty
-9 Size penalty
-10

Greater Light Elemental

CR 11 (XP 12,800)

  • Huge Outsider (Elemental, Extraplanar, Incorporeal, Light) Usually neutral good
  • Initiative +11 Languages Celestial
  • Senses Darkvision 60 ft., Perception +24
  • Hit Points 222  (23 HD)   DR 10/–

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  • Resist Darkness 0, Light 0
  • Armor ClassAC 25+1 Dodge
    +5 Deflection
    +11 Dexterity
    -2 Size
      TouchT 25   Flat-FootedFF 13   CMDCMD 29
  • Miss Chance 50% (incorporeal)
  • Saves Fort +14   Ref +18   Will +20
Str 10 (+0)
Dex 33 (+11)
Con 20 (+5)
Int 10 (+0)
Wis 13 (+1)
Cha 13 (+1)
SkillBonus
Acrobatics +11
Insight +24
Perception +24
Stealth-10 racial penalty
-10 Racial penalty
-9 Size penalty
-8

Elder Light Elemental

CR 12 (XP 19,200)

  • Huge Outsider (Elemental, Extraplanar, Incorporeal, Light) Usually neutral good
  • Initiative +13 Languages Celestial
  • Senses Darkvision 60 ft., Perception +29
  • Hit Points 304  (26 HD)   DR 15/–

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  • Resist Darkness 0, Light 0
  • Armor ClassAC 27+1 Dodge
    +5 Deflection
    +13 Dexterity
    -2 Size
      TouchT 27   Flat-FootedFF 13   CMDCMD 32
  • Miss Chance 50% (incorporeal)
  • Saves Fort +16   Ref +21   Will +22
Str 12 (+1)
Dex 37 (+13)
Con 22 (+6)
Int 12 (+1)
Wis 13 (+1)
Cha 13 (+1)
SkillBonus
Acrobatics +39
Insight +27
Perception+2 Untyped bonus +29
Stealth-10 racial penalty
-10 Racial penalty
-9 Size penalty
-6