CR 2
Light Elemental, Small
Small Elemental (Light, Extraplanar, Incorporeal), Usually neutral good |
Initiative | +3; Senses Darkvision 60 ft.; Listen: +0, Spot: +0 |
Languages | Celestial |
Hit Points | 13 (3d8 HD) |
Immune | Light damage, poison, sleep effects, paralysis, and stunning |
Weakness | Darkness (+50%) |
Armor Class | 15 T 15 FF 12 (+1 Size, +3 Dex, +1 Deflection) |
Miss Chance | 50% (incorporeal) |
Saves | Fort +1, Ref +4, Will +4 |
Str | 6 | (-2) |
Dex | 17 | (+3) |
Con | 10 | (+0) |
Int | 4 | (-3) |
Wis | 11 | (+0) |
Cha | 11 | (+0) |
Speed | Fly 40 ft. (Perfect) |
Base Attack | +2 Grapple -4 |
Ranged | Flare +6 (1d4) 30 ft. — Double damage to undead |
Feats | Flyby Attack, Precise ShotB, Weapon Focus (flare) |
Advancement | 4–5 HD (small) |
Treasure | none |
Skill | Bonus |
---|
Hide | -3 |
Listen | +3 |
Spot | +3 |
CR 4
Light Elemental, Medium
Medium Elemental (Light, Extraplanar, Incorporeal), Usually neutral good |
Initiative | +5; Senses Darkvision 60 ft.; Listen: +0, Spot: +0 |
Languages | Celestial |
Hit Points | 39 (6d8 HD) |
Immune | Light damage, poison, sleep effects, paralysis, and stunning |
Weakness | Darkness (+50%) |
Armor Class | 17 T 17 FF 12 (+5 Dex, +2 Deflection) |
Miss Chance | 50% (incorporeal) |
Saves | Fort +5, Ref +8, Will +6 |
Str | 6 | (-2) |
Dex | 21 | (+5) |
Con | 14 | (+2) |
Int | 4 | (-3) |
Wis | 11 | (+0) |
Cha | 11 | (+0) |
Speed | Fly 40 ft. (Perfect) |
Base Attack | +4 Grapple +2 |
Ranged | Flare +10 (1d6) 30 ft. — Double damage to undead |
Feats | Dodge, Flyby Attack, Precise ShotB, Weapon Focus (flare) |
Advancement | 7–11 HD (medium) |
Treasure | none |
Skill | Bonus |
---|
Hide | -5 |
Listen | +4 |
Spot | +5 |
A light elemental has a -10 racial penalty to Hide checks.
CR 6
Light Elemental, Large
Large Elemental (Light, Extraplanar, Incorporeal), Usually neutral good |
Initiative | +7; Senses Darkvision 60 ft.; Listen: +0, Spot: +0 |
Languages | Celestial |
Hit Points | 90 (12d8 HD) |
Immune | Light damage, poison, sleep effects, paralysis, and stunning |
Weakness | Darkness (+50%) |
Armor Class | 19 T 19 FF 12 (-1 Size, +7 Dex, +3 Deflection) |
Miss Chance | 50% (incorporeal) |
Saves | Fort +9, Ref +13, Will +11 |
Str | 6 | (-2) |
Dex | 25 | (+7) |
Con | 16 | (+3) |
Int | 6 | (-2) |
Wis | 11 | (+0) |
Cha | 11 | (+0) |
Speed | Fly 50 ft. (Perfect) |
Base Attack | +9 Grapple +11 |
Ranged | Flare +17 (3d6) 30 ft. — Double damage to undead |
SQs | Damage Reduction 5/– |
Feats | Alertness, Dodge, Improved Natural Attack (flare), Flyby Attack, Precise ShotB, Weapon Focus (flare) |
Advancement | 13–18 HD (large) |
Treasure | none |
Skill | Bonus |
---|
Hide | -7 |
Listen | +9 |
Spot | +10 |
A light elemental has a -10 racial penalty to Hide checks.
CR 8
Light Elemental, Huge
Huge Elemental (Light, Extraplanar, Incorporeal), Usually neutral good |
Initiative | +9; Senses Darkvision 60 ft.; Listen: +0, Spot: +0 |
Languages | Celestial |
Hit Points | 170 (20d8 HD) |
Immune | Light damage, poison, sleep effects, paralysis, and stunning |
Weakness | Darkness (+50%) |
Armor Class | 21 T 21 FF 12 (-2 Size, +9 Dex, +4 Deflection) |
Miss Chance | 50% (incorporeal) |
Saves | Fort +14, Ref +19, Will +17 |
Str | 8 | (-1) |
Dex | 29 | (+9) |
Con | 18 | (+4) |
Int | 8 | (-1) |
Wis | 11 | (+0) |
Cha | 11 | (+0) |
Speed | Fly 60 ft. (Perfect) |
Base Attack | +15 Grapple +22 |
Ranged | 2 Flares +25 (3d8) 30 ft. — Double damage to undead |
SQs | Damage Reduction 10/– |
Feats | Alertness, Blind-fight, Dodge, Improved Natural Attack (flare), Flyby Attack, Mobility, Precise ShotB, Weapon Focus (flare) |
Advancement | 21–24 HD (huge) |
Treasure | none |
Skill | Bonus |
---|
Hide | -9 |
Listen | +9 |
Spot | +10 |
A light elemental has a -10 racial penalty to Hide checks.
Light Damage Immunity (Ex)
A light elemental is immune to damage and negative effects from any spell or effect with the light descriptor.
Darkness Vulnerability (Ex)
A light elemental take 50% more damage from any spell or effect with the darkness or shadow descriptor or any shadowcraft ability.