Light Elemental

CR 2

Light Elemental, Small

Small Elemental (Light, Extraplanar, Incorporeal), Usually neutral good
Initiative+3; Senses Darkvision 60 ft.; Listen: +0, Spot: +0
LanguagesCelestial
Hit Points13 (3d8 HD)
ImmuneLight damage, poison, sleep effects, paralysis, and stunning
WeaknessDarkness (+50%)
Armor Class15 T 15 FF 12 (+1 Size, +3 Dex, +1 Deflection)
Miss Chance50% (incorporeal)
SavesFort +1, Ref +4, Will +4
Str6(-2)
Dex17(+3)
Con10(+0)
Int4(-3)
Wis11(+0)
Cha11(+0)
SpeedFly 40 ft. (Perfect)
Base Attack+2 Grapple -4
RangedFlare +6 (1d4) 30 ft. — Double damage to undead
FeatsFlyby Attack, Precise ShotB, Weapon Focus (flare)
Advancement4–5 HD (small)
Treasurenone
SkillBonus
Hide-3
Listen+3
Spot+3
A light elemental has a -10 racial penalty to Hide checks.

 

CR 4

Light Elemental, Medium

Medium Elemental (Light, Extraplanar, Incorporeal), Usually neutral good
Initiative+5; Senses Darkvision 60 ft.; Listen: +0, Spot: +0
LanguagesCelestial
Hit Points39 (6d8 HD)
ImmuneLight damage, poison, sleep effects, paralysis, and stunning
WeaknessDarkness (+50%)
Armor Class17 T 17 FF 12 (+5 Dex, +2 Deflection)
Miss Chance50% (incorporeal)
SavesFort +5, Ref +8, Will +6
Str6(-2)
Dex21(+5)
Con14(+2)
Int4(-3)
Wis11(+0)
Cha11(+0)
SpeedFly 40 ft. (Perfect)
Base Attack+4 Grapple +2
RangedFlare +10 (1d6) 30 ft. — Double damage to undead
FeatsDodge, Flyby Attack, Precise ShotB, Weapon Focus (flare)
Advancement7–11 HD (medium)
Treasurenone
SkillBonus
Hide-5
Listen+4
Spot+5
A light elemental has a -10 racial penalty to Hide checks.

 

CR 6

Light Elemental, Large

Large Elemental (Light, Extraplanar, Incorporeal), Usually neutral good
Initiative+7; Senses Darkvision 60 ft.; Listen: +0, Spot: +0
LanguagesCelestial
Hit Points90 (12d8 HD)
ImmuneLight damage, poison, sleep effects, paralysis, and stunning
WeaknessDarkness (+50%)
Armor Class19 T 19 FF 12 (-1 Size, +7 Dex, +3 Deflection)
Miss Chance50% (incorporeal)
SavesFort +9, Ref +13, Will +11
Str6(-2)
Dex25(+7)
Con16(+3)
Int6(-2)
Wis11(+0)
Cha11(+0)
SpeedFly 50 ft. (Perfect)
Base Attack+9 Grapple +11
RangedFlare +17 (3d6) 30 ft. — Double damage to undead
SQsDamage Reduction 5/–
FeatsAlertness, Dodge, Improved Natural Attack (flare), Flyby Attack, Precise ShotB, Weapon Focus (flare)
Advancement13–18 HD (large)
Treasurenone
SkillBonus
Hide-7
Listen+9
Spot+10
A light elemental has a -10 racial penalty to Hide checks.

 

CR 8

Light Elemental, Huge

Huge Elemental (Light, Extraplanar, Incorporeal), Usually neutral good
Initiative+9; Senses Darkvision 60 ft.; Listen: +0, Spot: +0
LanguagesCelestial
Hit Points170 (20d8 HD)
ImmuneLight damage, poison, sleep effects, paralysis, and stunning
WeaknessDarkness (+50%)
Armor Class21 T 21 FF 12 (-2 Size, +9 Dex, +4 Deflection)
Miss Chance50% (incorporeal)
SavesFort +14, Ref +19, Will +17
Str8(-1)
Dex29(+9)
Con18(+4)
Int8(-1)
Wis11(+0)
Cha11(+0)
SpeedFly 60 ft. (Perfect)
Base Attack+15 Grapple +22
Ranged2 Flares +25 (3d8) 30 ft. — Double damage to undead
SQsDamage Reduction 10/–
FeatsAlertness, Blind-fight, Dodge, Improved Natural Attack (flare), Flyby Attack, Mobility, Precise ShotB, Weapon Focus (flare)
Advancement21–24 HD (huge)
Treasurenone
SkillBonus
Hide-9
Listen+9
Spot+10
A light elemental has a -10 racial penalty to Hide checks.

 Light Damage Immunity (Ex)

A light elemental is immune to damage and negative effects from any spell or effect with the light descriptor.

Darkness Vulnerability (Ex)

A light elemental take 50% more damage from any spell or effect with the darkness or shadow descriptor or any shadowcraft ability.