Combat feats are treated as general feats for most purposes and are available to any character who meets their prerequisites; however, certain classes (such as Fighter) also gain combat feats as bonus feats.
Combat Feats | Benefit |
---|---|
Akashic Charge | You use akasha to amplify your damage when making a charge attack. |
Animus Healing | You can channel your animus into healing energies. |
Arcane Armor Training | You have learned how to cast spells while wearing armor. |
Arcane Strike | You draw upon your arcane power to enhance your weapons with magical energy. |
Armor Focus | You have focused your training on a particular category of armor. |
Armor Specialization | Your specialized type of armor better protects you and is easier to wear. |
Armor Proficiency | You gain proficiency with a category of armor. |
Awakened Animus | You can use mental power to modulate the roiling energies within your soul. |
Blind-Fight | Reroll miss chance due to concealmeant and reduce vision-related penalties. |
Blind Shot | Reroll miss chance for ranged attacks and reduce vision-related penalties. |
Chakric Critical | You can focus your essence to grant you more precise and deadly critical strikes. |
Combat Expertise | You are adept at defending yourself in battle. |
Essence Expertise | You can focus your essence to grant yourself enhanced defenses. |
Horde Defense | You have trained to fight against a horde of enemies. |
Improved Disarm | You are skilled at knocking weapons from a foe’s grasp. |
Greater Disarm | You can knock weapons far from an enemy’s grasp. |
Improved Feint | You are adept at feinting in combat. |
Blurring Feint | You can use diffused akasha to make your form appear hazy. |
Greater Feint | You are skilled at making foes overreact to your feints. |
Psionic Feint | A flash of insight allows you to quickly throw your opponent off balance. |
Improved Reposition | You have learned how to force your enemies to move around the battlefield. |
Improved Trip | You are adept at knocking down your enemies in battle. |
Greater Trip | You can make free attacks on foes that you knock down. |
Selfless Defender | You can defend others at your own expense. |
Combat Reflexes | Your trained reflexes allow you to strike at every opening an opponent gives you. |
Hold The Line | You can make attacks of opportunity against an opponent that charges you. |
Strike At the Heart | Gain attack of opportunity against readied actions. |
Whirlwind Attack | You quickly strike all enemies around you. |
Maelstrom Attack | You strike all nearby enemies multiple times. |
Critical Focus | You are trained in the art of causing pain. |
Bleeding Critical | Your critical hits cause opponents to bleed profusely. |
Deadly Aim | You can make exceptionally deadly ranged attacks by pinpointing a foe’s weak spot. |
Chakric Targeting | You can focus your essence to grant yourself enhanced ranged attacks. |
Discipline Style Mastery | You can use one discipline style at the same time as another fighting style. |
Disruptive | Your training makes it difficult for enemy spellcasters to safely cast spells near you. |
Spellbreaker | You can strike at enemy spellcasters who fail to cast defensively when you threaten them. |
Dodge | You receive a +1 dodge bonus to Armor Class. |
Elusive Target | You duck and weave constantly, your fluid motions making you difficult to target. |
Evasive Offensive | By ducking, weaving, and distracting your foes, you are able to defend yourself in battle. |
Improved Evasive Offensive | You improve your ability to avoid attacks in combat. |
Mobility | You easily evade attacks as move across the battlefield. |
Evasive Roll | You can defensively roll to evade attacks. |
Shot On The Run | You use your mobility to avoid enemies while shooting at them. |
Spring Attack | You use your mobility to attack then quickly escape. |
Springing Assault | You use your mobility to attack, leaving a path of destruction in your wake. |
Psionic Dodge | You are proficient at dodging blows. |
Sidestep Charge | You are skilled at dodging opponents and taking advantage when they miss. |
Essence-Bound Discipline | You can channel akasha to improve your skill with a chosen martial discipline. |
Extra Animus | Your reserves of animus are stronger. |
Far Shot | You have good accuracy, even at long range. |
Fatal Strike | Your strongest attacks are more likely to slay your foes. |
Flow of Battle | You can reallocate essence when you enter a martial stance or initiate a maneuver. |
Fuse Styles | You are capable of mingling mundane and martial combat styles with your ki. |
Improved Critical | Double critical threat range of a chosen weapon. |
Critical Refocus | Your critical hits recharge your expended psionic focus. |
Improved Damage Threshold | You are more resistant to massive damage. |
Improved Initiative | Gain a +4 bonus on initiative checks. |
Improved Resolve | You are able to withstand greater damage before faltering. |
Improved Unarmed Strike | Your unarmed strikes deal lethal damage and deal more damage. |
Deflect Arrows | You may deflect attacks from ranged weapons. |
Snatch Arrows | You can snatch ranged attacks right out of the air. |
Driving Punch | When charging, your punch deals increased damage. |
Feral Combat Training | You were taught a style of martial arts that relies on your natural weapons. |
Greater Unarmed Strike | Your unarmed strikes deal increased damage. |
Hex Strike | Chanting and cursing, you put a hex on your enemy as part of your unarmed strike. |
Improved Grapple | Gain +2 on Grapple checks and negate the attack of opportunity. |
Greater Grapple | Maintaining a grapple is second nature to you. |
Knockout Punch | You learn to take an opponent out with one punch. |
Improved Knockout Punch | You your knockout punch deals considerably more damage. |
Street Fighter | Your penchant for street fighting has taught you how to get in a dirty strike. |
Improved Street Fighter | You've incorporated dirty fighting into all of your attacks. |
Stunning Fist | You know just where to strike to temporarily stun a foe. |
Iron Grip | You easily wield larger weapons without difficulty, swinging them about with ease. |
Steel Grip | You can wield larger weapons as easily as if they were made for you. |
Let Them Come | You may brace any melee weapon against a charge. |
Manyshot | Loose multiple arrows with a single attack. |
Greater Manyshot | You are skilled at firing many arrows at once, even at different opponents. |
Martial Arts Training | You learn and can ready new martial techniques. |
Recover Maneuver | Recover your expended maneuvers in the middle of battle. |
Martial Power | You are able to call upon reserves of untapped power within yourself for defense. |
Monastic Legacy | Your formal unarmed training continues to bolster your training in other areas. |
Mounted Combat | You are able to protect your mount in battle. |
Mounted Archery | You have adapted to shooting your bow while riding. |
Ride-By Attack | You may charge past foes while mounted, attacking them as you move. |
Spirited Charge | When riding a charging mount, your attacks deal greater damage. |
Strike from on High | Make an attack of opportunity when attacked while mounted. |
Trample | You have trained your mount to stomp enemies into the ground. |
My Enemies Will Fall | Each attack that fails to kill an enemy grants bonus damage. |
Power Attack | You can trade accuracy for increased weapon damage. |
Chakric Power | You can focus your essence to grant yourself enhanced attacks. |
Cleave | Your powerful attacks can cut through more than one opponent. |
Cleave Through | You can take a 5-ft. step while cleaving through opponents. |
Great Cleave | Your powerful swings can tear through multiple enemies. |
Storm Rising | You gain attack bonuses on successful cleave attacks. |
Whirlwind Cleave | You cleave through enemies with wild abandon. |
Improved Bull Rush | Gain +2 on Bull Rush checks and negate the attack of opportunity. |
Awesome Blow | You use your size and strength to knock enemies away. |
Greater Bull Rush | Your bull rush attacks throw enemies off balance. |
Takedown Rush | Knock down your foe after a bull rush. |
Wrathful Blow | You can knock away opponents with a powerful attack. |
Improved Drag | You are skilled at dragging foes around the battlefield. |
Greater Drag | Foes that you drag are thrown out of balance. |
Improved Overrun | You are skilled at running down your foes. |
Greater Overrun | Enemies must dive to avoid your dangerous move. |
Improved Sunder | You are skilled at damaging your foes’ weapons and armor. |
Focused Sunder | You can sense the stress points on others' weapons. |
Greater Sunder | Your strikes smash through weapons and armor, damaging the item and its wielder alike. |
Momentum Charge | Your charge attack deals more damage the farther you move. |
Reckless Rage | Your boundless rage grants your blows extra strength, though at the expense of accuracy. |
Precise Shot | You can shoot into melee without suffering an attack penalty. |
Improved Precise Shot | Your ranged attacks pierce cover and concealment and have increased accuracy. |
Greater Precise Shot | You can shoot through cover and concealment without issue and are accurate at extreme range. |
Quick Draw | You can quickly draw sheathed weapons. |
Radiant Progression | By aligning yourself with the sun, you can gain powerful effects. |
Rapid Reload | You reload crossbows much more quickly than normal. |
Crossbow Mastery | You can load crossbows with blinding speed and fire them with little fear of reprisal. |
Rapid Shot | You loose arrows with incredible speed. |
Double Tap | You can rapidly shoot a crossbow twice as a single action. |
Snap Shot | With a ranged weapon, you can take advantage of any opening in your opponent’s defenses. |
Stabbing Shot | You can clear the way to continue using your bow. |
Reckless Offense | You can shift your focus from defense to offense. |
Shield Proficiency | You become proficient with shields. |
Improved Shield Bash | Retain shield bonus to armor class when making a shield bash attack. |
Tower Shield Proficiency | You become proficient with tower shields. |
Stand Still | You can prevent foes from fleeing or closing. |
Sympathetic Rage | Seeing an ally rage fills you with your own fury. |
Tap Animus | You gain the ability to tap a small wellspring of animus within you. |
Two-Weapon Fighting | You are skilled at fighting with a weapon in each hand. |
Double Slice | Your off-hand weapon while dual-wielding strikes with greater power. |
Improved Two-Weapon Fighting | You are very skilled at fighting with a weapon in each hand. |
Greater Two-Weapon Fighting | Your skill at fighting with two weapons is unparalleled. |
Two-Weapon Rend | You deal extra damage when hitting with two or more different weapons. |
Multiweapon Fighting | You are able to fight effectively with multiple weapons. |
Vital Strike | You make a single attack that deals significantly more damage than normal. |
Improved Vital Strike | You can make a single attack that deals a large amount of damage. |
Greater Vital Strike | You can make a single attack that deals incredible damage. |
Warrior's Focus | Gain a second psionic focus just for Warrior's Path abilities. |
Weapon Finesse | You are able to place strikes with deadly accuracy. |
Weapon Focus | You gain an attack and damage bonus with weapons of a particular type. |
Greater Weapon Focus | Your attack and damage bonus with a type of weapon improves. |
Weapon Specialization | Deal increased damage with a chosen weapon. |
Greater Weapon Specialization | Deal even greater damage with the selected weapon. |
Weapon Proficiency | You gain proficiency with a weapon group or exotic weapon. |